Difference between revisions of "Builder:Conversion of Legacy SWF"
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BRFennPocock (talk | contribs) (Created page with "~~~~ Work in progress on ripping more of the SWF data from the Project Nightmare and Project Osiris archives and what we salvaged from the Wayback Machine into s...") |
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This was being done with some ''very'' sketch Perl scripts, but I'm sharpening them up a bit. It's actually not a huge sea of code, it's just kinda tricky. | This was being done with some ''very'' sketch Perl scripts, but I'm sharpening them up a bit. It's actually not a huge sea of code, it's just kinda tricky. | ||
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Latest revision as of 07:43, 26 July 2016
BRFennPocock (talk) 10:44, 25 July 2016 (PDT)
Work in progress on ripping more of the SWF data from the Project Nightmare and Project Osiris archives and what we salvaged from the Wayback Machine into structured form
goal right now is to extract symbols into SVG's and create some kind of (sexp?) data for them
particularly excited about getting the Master Toot files straight so the costumes and such will work until/unless Ultra Toot is ready (and has many/most costumes available)
This was being done with some very sketch Perl scripts, but I'm sharpening them up a bit. It's actually not a huge sea of code, it's just kinda tricky.