Difference between revisions of "Physically Disabled"
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BRFennPocock (talk | contribs) (Created page with "In the context of computer games, we generally have input and output through very few channels. We need to address (at least) the following physical disabilities as best poss...") |
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Latest revision as of 15:09, 25 July 2016
In the context of computer games, we generally have input and output through very few channels.
We need to address (at least) the following physical disabilities as best possible:
Visual[edit]
- Providing large print options
- Dyslexia-friendly typefaces
- Accommodate color-blind users
- Provide sound effects and spoken (synthesized) text cues for blind users
Auditory[edit]
- Provide captions for spoken words
- Provide visual affordences for auditory cues
Mobility[edit]
- Accept input from assistive devices
- Avoid high demands on fine motor skills
- Tiny touch/click targets
- Fast movement across the page/screen
- Back-and-forth movement (distance between related buttons)