Difference between revisions of "Builder:Status"

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(Created page with "TODO: link this into Core:News for now? == Client and Server Health == Manually reporting these until Builder:System Health Metrics are online. === tootstest root s...")
 
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Manually reporting these until [[Builder:System Health Metrics]] are online.
 
Manually reporting these until [[Builder:System Health Metrics]] are online.
  
=== tootstest root server ===
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=== tootstest root server(s) ===
  
tootsville.adventuring.click
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[[Root Servers]]
  
 
* Web server (Apache): GO
 
* Web server (Apache): GO
Line 19: Line 19:
 
* Gossipnet genesis: ''NO GO''
 
* Gossipnet genesis: ''NO GO''
 
** Verify: Log in and join game. Failure cases: [[Gossip Mouse]] should appear and report an error.
 
** Verify: Log in and join game. Failure cases: [[Gossip Mouse]] should appear and report an error.
 +
* Netsplits? (A “go” indicates there is '''not''' a netsplit. Those are bad.): GO
 +
** [[Netsplit]] — hopefully the [[Gossip Mice]] should report these.
 +
 +
=== gossipnet seed host(s) ===
 +
 +
Nothing to report on …
 +
 +
=== Client software features ===
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 +
* Join Game: ''NO GO''
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* Chat:
 +
** Go to an operator room and speak; speech bubble appears. — GO
 +
** Go to an operator room and whisper; speech bubble appears. — ''NO GO''
 +
** Go to an operator room and shout; “loud” speech bubble appears. — ''NO GO''
 +
** Go to the special test rooms in the Operator building with…
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*** Child (black diamond) — ensure black diamond appears, talk box yellow — ''NO GO''
 +
*** Sensitive (white diamond) — ensure white diamond appears, talk box yellow — ''NO GO''
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*** Adults Only guardian
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**** Adults can enter, speak — ''NO GO''
 +
**** Under 18 can '''not''' enter — ''NO GO''
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*** Quiet Please room
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**** Speaking does not work — ''NO GO''
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* Operator commands
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** [[DEBUGINFO]] responds — ''NO GO''
 +
** [[OPROOM]] works — ''NO GO''
 +
** [[WALLOPS]] works — ''NO GO''
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*** please don't test this routinely.
 +
** Can enter commands in Quiet Please room — GO
 +
* 3D Engine
 +
** Environment
 +
*** Sky shows in-game time of day — ''NO GO''
 +
*** [[Weather]] shows up correctly — ''NO GO''
 +
*** Ground level/water shows up correctly — ''NO GO''
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*** Shallow water translucent — ''NO GO''
 +
*** Deep water dark from surface — ''NO GO''
 +
*** Underwater effect works — ''NO GO''
 +
** Characters/Furniture
 +
*** Furniture/buildings appear — ''NO GO''
 +
*** Characters appear — ''NO GO''
 +
**** Expected: we're using two balls still. No [[Ultra Toot]] yet.

Revision as of 12:58, 22 July 2016

TODO: link this into Core:News for now?

Client and Server Health

Manually reporting these until Builder:System Health Metrics are online.

tootstest root server(s)

Root Servers

gossipnet seed host(s)

Nothing to report on …

Client software features

  • Join Game: NO GO
  • Chat:
    • Go to an operator room and speak; speech bubble appears. — GO
    • Go to an operator room and whisper; speech bubble appears. — NO GO
    • Go to an operator room and shout; “loud” speech bubble appears. — NO GO
    • Go to the special test rooms in the Operator building with…
      • Child (black diamond) — ensure black diamond appears, talk box yellow — NO GO
      • Sensitive (white diamond) — ensure white diamond appears, talk box yellow — NO GO
      • Adults Only guardian
        • Adults can enter, speak — NO GO
        • Under 18 can not enter — NO GO
      • Quiet Please room
        • Speaking does not work — NO GO
  • Operator commands
    • DEBUGINFO responds — NO GO
    • OPROOM works — NO GO
    • WALLOPS works — NO GO
      • please don't test this routinely.
    • Can enter commands in Quiet Please room — GO
  • 3D Engine
    • Environment
      • Sky shows in-game time of day — NO GO
      • Weather shows up correctly — NO GO
      • Ground level/water shows up correctly — NO GO
      • Shallow water translucent — NO GO
      • Deep water dark from surface — NO GO
      • Underwater effect works — NO GO
    • Characters/Furniture
      • Furniture/buildings appear — NO GO
      • Characters appear — NO GO
        • Expected: we're using two balls still. No Ultra Toot yet.