Difference between revisions of "Press"

From Tootsville Wiki-Wiki
Jump to: navigation, search
(Game Play Features)
Line 7: Line 7:
 
Tootsville is an online, massively multiplayer video game being produced by a loosely-organized community effort. The game world is family-friendly, with activities for all ages to enjoy, and features non-violent problem-solving, educational and cultural outreaches, and role-playing adventures.
 
Tootsville is an online, massively multiplayer video game being produced by a loosely-organized community effort. The game world is family-friendly, with activities for all ages to enjoy, and features non-violent problem-solving, educational and cultural outreaches, and role-playing adventures.
  
== Game Play Features ==
+
= Game Play Features =
  
 
* Non-violent game play.  
 
* Non-violent game play.  
Line 15: Line 15:
 
* The [[Diamond Icons]] system helps players identify children and behave responsibly around them
 
* The [[Diamond Icons]] system helps players identify children and behave responsibly around them
  
== Technology Features ==
+
= Technology Features =
  
 
* HTML5 game technology runs on most devices, including desktop computers, laptops, tablets, and smart phones, with Mozilla Firefox or other modern web browsers. There is no software to download.
 
* HTML5 game technology runs on most devices, including desktop computers, laptops, tablets, and smart phones, with Mozilla Firefox or other modern web browsers. There is no software to download.
 
* The mesh networking system uses a resilient, decentralized system to distribute computation and simulation work across all players. This means that the game is less reliant upon massive, centralized server clusters like a traditional, 1990's-style “cloud” architecture would be.
 
* The mesh networking system uses a resilient, decentralized system to distribute computation and simulation work across all players. This means that the game is less reliant upon massive, centralized server clusters like a traditional, 1990's-style “cloud” architecture would be.
 +
 +
= Organizational History =
 +
 +
* The previous versions of Tootsville (2008-2013) were created by Res Interactive, LLC.
 +
* Res Interactive was dissolved in fall of 2014.
 +
* The current game is a not-for-profit, community effort.
 +
* Currently, all expenses and labor are being donated by interested users at their own expense.
 +
* In future, donations may be accepted to offset ongoing costs, such as server hosting, but there are no plans to change to a “for-profit” model. This game stands as a public service, and as a technology incubator demonstrating new, more efficient models for creation of online virtual worlds.
 +
* It is unlikely that “direct” advertising will be accepted; however, there is active discussion within the community about allowing sponsors to discreetly advertise within the game or the surrounding web “properties.” For example, a company donating server time might have a link and a discreet logo displayed on the log-in page or similar location.
 +
** We are dead set against directly advertising to children, but more accepting of the possibility of presenting sponsored ads to parents, as long as they are did not detract from the game.

Revision as of 15:08, 20 July 2016

Overview

Tootsville can refer to two things. Tootsville V is a video game, and within that game, Tootsville (city) is a major location.

Let's talk about the game.

Tootsville is an online, massively multiplayer video game being produced by a loosely-organized community effort. The game world is family-friendly, with activities for all ages to enjoy, and features non-violent problem-solving, educational and cultural outreaches, and role-playing adventures.

Game Play Features

  • Non-violent game play.
  • Characters can customize their appearance, including bright primary skin colors and patterns.
  • Characters have no inherent gender.
  • Persistent virtual reality world. Characters can build houses, plant trees, and build other things in the game world, and they'll still be there when they return.
  • The Diamond Icons system helps players identify children and behave responsibly around them

Technology Features

  • HTML5 game technology runs on most devices, including desktop computers, laptops, tablets, and smart phones, with Mozilla Firefox or other modern web browsers. There is no software to download.
  • The mesh networking system uses a resilient, decentralized system to distribute computation and simulation work across all players. This means that the game is less reliant upon massive, centralized server clusters like a traditional, 1990's-style “cloud” architecture would be.

Organizational History

  • The previous versions of Tootsville (2008-2013) were created by Res Interactive, LLC.
  • Res Interactive was dissolved in fall of 2014.
  • The current game is a not-for-profit, community effort.
  • Currently, all expenses and labor are being donated by interested users at their own expense.
  • In future, donations may be accepted to offset ongoing costs, such as server hosting, but there are no plans to change to a “for-profit” model. This game stands as a public service, and as a technology incubator demonstrating new, more efficient models for creation of online virtual worlds.
  • It is unlikely that “direct” advertising will be accepted; however, there is active discussion within the community about allowing sponsors to discreetly advertise within the game or the surrounding web “properties.” For example, a company donating server time might have a link and a discreet logo displayed on the log-in page or similar location.
    • We are dead set against directly advertising to children, but more accepting of the possibility of presenting sponsored ads to parents, as long as they are did not detract from the game.